They have their own shield - which is also weak 3. 9. Subscribe. Nice one to hold enemies, prob best one. Ragdoll Apr 28, 2017 @ 9:49am. Defense platforms and starbases are very strong in the early game, if used well. sumelar. Additionally, the cost for upgrading all platforms associated to a station is often below 50 - 100 minerals. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Available to: Corvettes, Frigates,. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Just click on a design to build it, as you do with ships. Some amount of Shields, mostly Armor. Something you might not know about defense platforms. Combined with the -20% Shields and -20% Sublight Speed and. substantially more than the original defense platform cost. 2 then it would have silently reverted a change made in the 3. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. Missiles are somewhat better against point defense, by dint. It adds back the defense station and defense fortress that were removed after 2. You can build more star bases. 9, with leaders having no upkeep while employed. Starbase Defenses Extended. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Thought I was safe behind the top of the line base and defense platforms. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. Have a starbase 2. By the time they reach enemy ships, most of combat is already over. They just killed defense platforms. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. 2% in alloys. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. 3 starbase + full defense platforms specced for shields + anti-armor), but that. The general rule of thumb for Leviathans like Shard is about 30k fleet power. First priorities: Empire border starbases. The best defense is an eternal one. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). 8 (3. Large is a very distant second, and Torpedo is an extremely distant third. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. com] and run event eac_aw_dpl_actions. Destroyers counter corvettes. . An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. 0. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. I'd go so far as to say ACs are a better defense than offense. com] and run event eac_aw_dpl_actions. So moving to the actual post. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. They keep a single frame for the entire game and thus get blown. Feudal was reverted to its old state in 3. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Defense: Any 1-1 combo of armor and shields to maintain flexibility. No more micro mangement replacing destroyed defense platforms. Each can be damaged or destroyed. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. 4 "Gemini"! Please see the patch notes for more details. Starbase weapons. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. uncap defense platforms on citadels, and force targeting platforms first. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. * Defense platforms not have Large utility slots instead of medium ones. r/Stellaris. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. Though, platforms are mostly extremely bad because of the way they function: 1. 0 unless otherwise noted. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. It’s all about research and exploration, having a boost to science in the early game can. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Additional modifiers which affect various defense platform parameters are summarized below. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. They have their own HP - and that too is weak. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. No, you should be able to build military stations almost anywhere. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. They. ago. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. From specialized vassals to powerful new megastructures. Search the either dragon and kill it, you gain an other perk. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. ago. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. Ion Cannons are the best option against pure battleship fleets. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Jump to latest Follow Reply. more point defense, less hangars. This carries over to defense platforms, giving them insane armour. Balanced shield/armor. It's the weapon size above L. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). Fleet academy, crew quarters, shipyard modules. I believe defense platforms are considered better specifically when built as dual-hangar platforms. #1. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. I agree. . Have one guy do all point defense, and the other guy do all missles. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. ago. Tinca12 • 10 mo. and call it a day. If you are near your naval capacity and have positive income, build anchorages. If you're up against a Battleship fleet and aren't worried about enemies. How do you achieve defense paltform construction ?. It became a completely done deal when alloys came out. Even. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. paradoxwikis. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. Orbital Defense Platforms Beta. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Originally posted by pipo. All it should be doing is buying you time. 25x for an equivalent amount of other repeatables on another weapons platform. Dist. It was stated by the devs that customization of the station loadout (station designer) is. Hi, I'm just playing through my first game of Stellaris (2. Demonic-Toothbrush • Life-Seeded • 6 mo. Bozidar Radulovic. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. As others have said, putting up ftl block is a good tech. 9 Reanimators. 4 there was no extension to the range of weapons on defense platforms, This mod added that. ago. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Yup, defense platforms are kinda useless. Large is a very distant second,. Shipyard starbase (usually only need 1). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Starbases need to be looked at again. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Ion Cannons have a standard 8 energy credits upkeep. Every weapon and armor type in Stellaris has a direct hard counter. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. High risk. Second priorities are anchorages and trading bases. Originally posted by pipo. Small Disruptor (The most. 1 day ago · Guarded by multiple powerful defense platforms. 1800 minerals. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Probably ~ the same usefulness as Tachyon Beams. Adjust the templates according to your needs in the ship manager. Note: Your empire has a Star Base capacity. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Large missile launchers have an enormous range. Specialist_Growth_49 • 1 yr. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Basically - make defense platforms into in-system defense fleets that are bound to that system. Paradox Staff. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Defence platforms aren't great as. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Stellaris Real-time strategy Strategy video game Gaming. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. Used on battleships, titans, and defence stations. Yup, defense platforms are kinda useless. Content is available under Attribution-ShareAlike 3. Compatible with Stellaris v2. Platform 238 minerals. There are several different parts of the platform, and each one is very important to the survival of the system. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. 10. I use 1 titan (each titan has a different aura) and the rest battleships. Having fleet will stop them from declaring war at all. The build cost is 100 alloys and an additional influence cost on top of that. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. I don't want to hand a fully kitted out defense station to the enemy. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Half and half on shields and armor, and 2 auxiliary fire control. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Reply. . Authority has minimal ability to be best. May 14, 2014 179 443. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). When did defensive platforms get so strong? In a recent game of unmodded 3. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. ago. Defense platforms do not generate any trade protection outside their own system. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Not the best idea, even though it sounds really good. This page was last edited on 28 February 2018, at 06:00. g. Apr 4, 2019 703 24. . though stuff like Hydroponics can have its uses, same with heritage sites. 1000 and that should enable the functionality on all existing military stations. So too does kinetic artillery. Chazman_89 • 4 yr. Hazard Feb 23, 2018 @ 7:02am. ago. Jump to latest Follow Reply. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. Games. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Darvin3 • 3 yr. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. And in that game I didn't have the Unyielding-tradition. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. It's just a border station with defense platforms for border defense. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. Ship Design Components. 5) Starbase chokepoints are always going to be important to monitor and upgrade. In the base game defense platforms are expensive and somewhat underpowered. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. Vote. Yes, for the reasons you stated: they don't use up naval capacity. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. ; About Stellaris Wiki; Mobile view7. I can't design the main station and pick what it uses beyond "adding two missile slots" -. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. Inadequis. In this video we will look at a variety of defence platform builds to. The best build would be anchorages and a fleet. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. The AI vastly overestimates bastions and seems to respect that you have them. Say I don't have a fleet stationed at it. 1 day ago · Guarded by multiple powerful defense platforms. Charybde. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Nice one to hold enemies, prob best one. Then look at fleet comp. In this video we will look at a variety of defence platform builds to. 0 unless otherwise noted. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Keep in mind that starbases fight way below their listed fleet power. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Which is better depends on the target. Ygolnac Dec 27, 2017 @ 6:55am. Auxiliary fire control on all platforms and a mix of shields and armor. Second best is hangars. 1000 and that should enable the functionality on all existing military stations. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Early game hangars. Please give the game at least a day for the option to show up under Edicts. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Then you need to build the Maginot Fortifications on a planet. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Stellaris Wiki Active Wikis. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. . No surprise there, offense outscales defense in Stellaris combat at higher tech levels. but even when you win you can end up losing every single platform. 1. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Business, Economics, and Finance. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. We can, after all, totally suppress pirates with a fewscore naked corvettes. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Your platforms will do their job only upto early midgame. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. This deletes the Fortress and the artillery cannons. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. I think it's Ancient Cache of Technologies that has the heavy platforms. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. t0: nothing. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Thread starter TrotBot; Start date Feb 12, 2022;. * Starbase Defenses Extended 2. While having a constructor selected, click in space. Usually either the fleet can scrap the entire thing or would die trying. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 2; Reactions: Reply. Discovery. They buffed torpedos amd missiles, so you gonna need more pd. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. R5: After I annexed an early space age primitive world, I found that I owned their space station. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. As others have said, putting up ftl block is a good tech. Defense platforms: Left side is now the Bow (front) and right side stern (back). They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. You can also put the range module on your starbase to increase engagement range. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. 2. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Some amount of Shields, mostly Armor. It should say build military station 👍. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. ago. 26. Hi, I'm just playing through my first game of Stellaris (2. Subscribe. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. and rebuilding takes decades while. Therefore, I decided to re-upload it and adapt it to the newest version. NixBoxDone Sep 28, 2021 @ 5:56am. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. This platforms are pure amoeba flagella in this case. This page was last edited on 8 December 2022, at 22:04. Target Uplink I do not actually know. Observe the new “best” blueprint for the defense platform (note that it now has blue lasers) 4. Outposts can be fitted with defense platforms. After a few days you get pop-up then a decsion to rebuild appears on the world. Cellar_Cat Apr 27, 2017 @ 10:58pm. The lack of control over the weapons loadout is a big weakness. 649 Jun 5, 2020; Add bookmark #14. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. >Target Uplink Computer Maybe gives one or two hits. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. best you can do is stack plattform with ion. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Stellaris. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. A Guide for Stellaris. Step 1: fill a solar system with then. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Oligarchy is something all democracies should switch to. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Even going 1 over hurts a bunch. They really are. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon.